When I arrived at Pearson, there was a lot that needed to be overhauled from a UX perspective, specifically Pearson SuccessNet (PSN). PSN was the essential back-bone to nearly every digital learning product Pearson sold. Unfortunately, it was challenging to use and appeared unattractive.
Collaborating closely with development and R&D teams, as part of the UX group we developed a highly effective user-flow, then reconfigured the entire legacy system. PSN became the only place teachers needed to retrieve information about the classroom, government learning standards, and course printable materials. PSN became an easy to use resource for accessing digital content for in-class use (i.e., for overhead projection, and interactive demonstrations on whiteboard).
PSN has been used by teachers across the United States, whereby they are better enabled to organize Pearson digital content on their computers then effectively deliver lessons to their students. From a design/development perspective, the new PSN system carefully considered variables such as low or limited bandwidth, OS version control, accessibility standards, among other requirements that were standard in an educational setting at the time.
The new PSN product also included a lesson planner web-based application. Spear-heading the design of the new calendar, I was determined to create something that not only looked pleasant, but also simplified the lesson planning process; from one-off demonstrations to year-long schedules.
* UX/UI process - sitemap, wire-frames, final design
* Site architecture (DB / back-end)
* Multi-platform planning and design
* Version control
* Accessibility standardization
* Educational standardization
* Web-app design